Date: JUL 31st – AUG 4th, 2017

Venue: KAIST Daejeon Campus

Draw the Web : Interactions in Society

 Spiders build their living places by connecting points to points with their silk and people construct their society by linking technology and social elements. Just as some points connect more threads than others, there are technologies that can be used throughout society and influence many areas, unlike others. 
 Such technologies largely influence over the society. The threads that come out from those connect each other to form a new web. What changes would be spectated from the new web?

 Meanwhile, these changes bring social effects on us. Some might take advantages from it while others might not. What makes the web uneven? What will happen to us with those social effects?

 ICISTS 2017 will discuss the interaction between technology and society. We will focus on the process by which technology is settled and how it changes society. Furthermore, we will discuss the direction in which we should move forward.


Settlement : Reaching a Solid Stage

 Modern society changes itself unpredictably by technological innovation. About 10 years ago, probably you have not foreseen how smartphone would change your life. Like smartphone, there are technlogies that can be used throughout society and influence many areas. But, these didn’t have power to affect society from the beginning: Newly borned technology struggles and competes in society to make its own settlement. Numerous technologies, which failed to settle down, disappeared even before we noticed it. Despite the specialities and creativeness of technology, it is a different matter whether people will use it.
 Nowadays, we wonder what would appear to change our lives in 10 years.  What technology will survive and transform our lives?

 In this subtopic, we will study how technology is developed in social context and what conditions do technology have to meet for the settlement by analyzing drone, wearable devices, Virtual Reality(VR).


Movement : Changes through A.I.

 Now, at this moment, lots of technologies are being used in society and they're making a lot of difference. Among them, Artificial Intelligence(A.I.) brings about the biggest changes in human lives and the role of the human beings.
 With the pervasion of the autonomous driving technologies, the mobility in our lives have improved. A.I. is used in various fields: medical diagnosis, tracking the market change, legal analysis. As a result, the concepts of medical, legal, and security professionals begin to be redefined.
 Now, what will happen if A.I. cracks other systems by advancing itself or produces its own artwork? With A.I., computer has become smarter and now it exists alongside us in diverse forms. One reason for the birth of A.I. is to predict, yet it has caused unpredictability on various fields of the world.

 In this subtopic, we study possible changes in the future, with the research on examples above and the A.I.


Inequality: Where to go on the uneven web

 Inequality has always been a prevailing problem ever since, and has tried to address it in various ways. However, since the shape of inequality has continued to change, it has failed to find a clear cause and solution.

 Changes in technology bring benefits to a certain group of people. Depending on the nature of the individuals, some people take advantages from the changes while others may make a loss. Nowadays, traditional skilled experts are replaced, and people who fit in with the change claim a vantage point in society.

 On the other hand, the capital is passed down within a small group of people, consisted of the upper class of the capitalists. Therefore, the small group continues to occupy the majority of the capital. In other words, despite the changes in technology, the richer maintains its wealth. Thus, the wealth disparity over the society is getting worse.

 In this subtopic, we will approach the inequality in various ways in order to explore the way we should head on.



Scott Amyx

CEO of Amyx+

IBM IoT Futurist

Winner of Innovation Awards and Top Global IoT Thought Leader

Jonathan D. Gosier

Data Scientist  & Entrepreneur

Founder of  WoundMetricsAuDigent , 

Southbox and Appfrica

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Christoffer O. Hernæs

Chief Digital Officer in Skandiabanken

Former VP of strategy and innovation in SpareBank 1


Nigel Parker

Director of developer and platform evangelism at Microsoft APAC

Former leader of Microsoft New Zealand Developer Experience Team(DX)

Vincent C. Müller

Professor of Philosophy Division of Humanities & Social Sciences, Anatolia College

President of the European Association for Cognitive Systems


YeongWoo Kim

Technical Manager of MathWorks Korea

Former Project Manager of Intel Korea R&D Center


marcy boyle

Hot Bit VR CEO

Stuart Armstrong

Professor at Oxford University of Future Humanities

Alexander Tamas Fellow in Artificial Intelligence and Machine Learning

Chang Wook Ahn

Professor at GIST, School of Electrical and Computer Engineering

Researcher of  Development of artistic creation system by evolutionary interaction and A.I. composing music

Bright Lee

Co-founder & CTO of allb

Former Socialinus Software Engineer

Former Wemade Entertainment Software Engineer


Professor at KAIST EE

Daniel Jung

CEO of iDrone


Gwang Yeong Shin

Professor at Chung-Ang Univ, department of Sociology

Professor at Olberg University, Denmark

Research professor at the University of California (Berkeley) Social Research Center






Keynote speech

Scholars, CEOs, and artists prominent in their fields address a keynote speech, igniting minds and thoughts of the participants. 


parallel session

For each subtopic, a participant choose a lecture or a set of related lectures about different themes, given by invited speakers.


Discussion Session

Taking the time and effort to sit down and engage in real issues critically affecting the human race motivates a conversation of various ideas and beliefs. 



Peer talk

Participants become the speakers. The student speakers get the opportunity to share their own stories and go over the roles of science and technology. 

Culture Night

ICISTS invites all the participants and speakers to the Culture Night, where Korean culture is introduced. Everyone can soothe themselves with Korean traditional food, drinks, games, and performances.

ice Breaking

Ice Breaking is a session which provides participants an opportunity to meet and get to know each other through interactive games and communicative activities. 

experience session

Get a chance to firsthand experience various contemporary technological advances, try new gadgets from various companies, and enjoy "game" booths prepared by the organizing commitee.

beer party

In Beer Party Session, everyone regardless of participants and organizing committee can enjoy various performances and booth games with free liquor and snacks.

interactive session

In Interactive Session, participants have the time to interact with each other in their group by talking about topics that stimulate their imagination.


In Team Project, participants will be developing new, innovative ideas based on their understanding of the lectures given by the speakers (at ICISTS). Awards will be granted based on the evaluations of each team's product.

pre-conference banquet

Participants can gather together before the conference (July 30th) to become familiar with one another and the organizing committee through various activities. Dinner is provided.